The Meglithogonic Chamber
The disembodiment, isolation, exposure, privacy violations, disconnectedness and personal exposure of a digital sphere - manifested as an interactive lamp-helmet
Taken from the exhibition poster:
"Contemporary semi-functional prototype recreated from partial blueprints, dated 1947
Based on a liberal interpretation of original blueprints recently uncovered in a abandoned social innovation research lab in the secluded Carpathian mountain range of Romania, an approximate, semi-functional prototype of a Meglithogonic Chamber has been recreated by interaction designers Daniel Palmér and Peter Romich.
The Meglithogonic Chamber was, in its time, an extremely innovative initiative to facilitate enhanced individual privacy in a pre-digital era while communicating electronically in group social situations through an interactive lamp-helmet.
The original Meglithogonic Chamber was uncanny in its ability to foresee the contemporary state of communications technology, which frequently extracts involuntary sacriﬁces from the user when interacting with the public digital sphere in the regards to disembodiment, isolation, exposure, privacy violations, disconnectedness and personal exposure."